2010

April

  • Final Lipsync

March

  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!
  • MS3 delivery!
  • Progress report 8 - Project is done!
  • Done!
  • Texturing done!
  • Main Features Done!
  • Second version of animation
  • progress
  • Animating for Lipsync
  • Preview of the horse animation
  • Texture and hair work
  • Demo App - almost done
  • The first rendered video with animation!
  • Progress report 7
  • Tweaking animations
  • lighting
  • Peasant Village - Clean plate and Body Double
  • Sneak preview Character One
  • The tortoise is done soon…
  • Almost there
  • shortfilm, HVFX - Rendering and post production
  • 50’s diner - progress
  • Peasant Village - Face tracking & Monster shot
  • Texturing Phase
  • Pathfinding
  • Testing the rig
  • Pathfinding
  • Progress
  • First Look
  • Some more progress
  • Unreal snapshots and visor uv update
  • Spatial Hashing, GUI
  • animation progress
  • Peasant Village - Shot 1 Compositing
  • Progress report
  • progress
  • week 7
  • Texturing
  • Finished rig
  • Peasant Village - Face tracking progress & Meat Snake Comp
  • shortfilm, HVFX - fluids and Shatter effects
  • 50’s diner - finished lighting
  • Rigging and Texturing
  • Progress Report
  • Texturing - Weekly Progress
  • Progress report 6
  • Progress week 6
  • Progress Report with Picture!
  • Additional work and reprioritizing

February

  • Slow progress
  • Progress report 5
  • more texturing
  • Peasant Village - Meat snake Compositing
  • uv and texturing
  • UV mapping, modeling and tveaking on the character mesh
  • truckers progress
  • UV Mapping and Low Polygon
  • Displacement fixed finally!
  • shortfilm, HVFX - explosion using fluids and sw missile
  • 50s diner - lighting progress
  • Animation progress
  • Color
  • Peasant Village - Meat snake, one frame comp
  • Done with modeling and sculpturing!
  • Peasant Village - Rendering, compositing, shading and fluids
  • Connection setup
  • Modeling progress
  • Nav-mesh problem
  • Progress Report
  • Schedule Update & Screen Space Meshes
  • Animation back on track
  • Rig Update
  • truckers progress
  • Modeling and Planehair Problem…
  • Improved Hair Alpha test
  • texturing
  • Command Structure
  • shortfilm, HVFX - Bodydouble and minigun tests
  • 50’s diner - Light test
  • Progress report 4
  • Preview with model
  • Peasant Village - Shot 1 WIP
  • Previs
  • time for texture
  • shortfilm, HVFX - cgset and sw particle testing
  • UDK test import, animation

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Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

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Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!