Categories
Realistic 50's diner for film production
Animation friendly character rig with lip-sync
3D Portal Rendering
Beyond the Frame
Creature Modeling for Film Production
- Base Mesh!
- Deadline!
- Details
- Displacement fixed finally!
- Documents are postet
- Done with modeling and sculpturing!
- FINAL RESULT!
- Finding locations
- More progress of this week
- Preview with model
- Progress...
- Project Planning
- Second version of animation
- Texturing - Weekly Progress
- The first rendered video with animation!
- The tortoise is done soon...
- This week
- This weeks progress
Framework for Game Engine Tools
Game Character Creation
- At Last Everything Is Done!
- Finally Done Almost XP
- Game Character Creation
- Game Character Creation
- Game Character Creation
- Game Character Creation
- Game Character Creation
- Game Character Creation
- Modeling and Planehair Problem...
- Texture and hair work
- Texturing
- Texturing done!
- Texturing Phase
- UDK test import, animation
- Unreal snapshots and visor uv update
- UV mapping, modeling and tveaking on the character mesh
Character Creation for Game / Cinematic
- Basic Rigg Previz in Unreal Engine
- Character Creation for G/C - Progress Week 1
- Character Creation for G/C - Progress Week 2
- Character Creation for G/C - Progress Week 3
- Character Creation for G/C - Progress Week 4
- Early hair alpha test
- Final Result
- Improved Hair Alpha test
- Progress report
- Sneak preview Character One
- UV Mapping and Low Polygon
Game Demo
- Almost but not quite finished with the low-poly
- Almost there
- Animation back on track
- Animation progress
- animation progress
- animation progress
- Color
- Concept stage complete
- Finished!
- First week
- Goal driven behavior
- lighting
- More research and problems
- more texturing
- MS3 delivery!
- Nav-mesh and Pathfinding
- Nav-mesh problem
- Path smoothing
- Pathfinding
- Pathfinding
- Progress
- Progress week 6
- rigging and animation
- rigging and nebula
- texturing
- The first week
- time for texture
- Tweaking animations
- Update
- week 3: modeling
- week 4: progress
- week 7
- Week one, research
- Week two - nebula
- Week two; low-poly modelling
AI Programming
Animation
Character Modeling
Environment Design
Modeling for game engine
Character modeling and texturing
OpenCL Particle System
Peasant Village, Visual effects in live action
- Peasant Village
- Peasant Village - "Stupid" crowd sim & The Bug
- Peasant Village - Change of plans
- Peasant Village - Clean plate and Body Double
- Peasant Village - Crowd simulation test render
- Peasant Village - Deinterlace tests
- Peasant Village - Exploding wall
- Peasant Village - Face mesh & Sculptris tests
- Peasant Village - Face tracking
- Peasant Village - Face tracking & Monster shot
- Peasant Village - Face tracking progress & Meat Snake Comp
- Peasant Village - Meat snake Compositing
- Peasant Village - Meat Snake Rig
- Peasant Village - Meat snake, one frame comp
- Peasant Village - Meatsnake WIP
- Peasant Village - Meatsnake WIP 2
- Peasant Village - Monster shot match move
- Peasant Village - Object tracking and Body double
- Peasant Village - Object tracking test
- Peasant Village - Project Plan
- Peasant Village - Rendering, compositing, shading and fluids
- Peasant Village - Shooting day
- Peasant Village - Shot 1 Compositing
- Peasant Village - Shot 1 Matte Painting
- Peasant Village - Shot 1 WIP
- Peasant Village - Shot 1Previs
- Peasant Village - Snow shader
General
3D Environment Design
Realistic tiger animation for film
Shading for Real-time Applications
Shortfilm, helicopter explosion VFX
- Helicopter Vfx, Final Result!
- Short film, HVFX - filming and texturing complete
- Short film, HVFX - Modeling complete
- shortfilm, HVFX - Bodydouble and minigun tests
- shortfilm, HVFX - cgset and sw particle testing
- shortfilm, HVFX - explosion using fluids and sw missile
- shortfilm, HVFX - fluids and Shatter effects
- Shortfilm, HVFX - helicopterPOV
- Shortfilm, HVFX - previz pics
- shortfilm, HVFX - Rendering and post production
- Shortfilm, HVFX - texturing and explosion testing
- Shortfilm, HVFX - The film
Projects
- Realistic 50's diner for film production
- Animation friendly character rig with lip-sync
- 3D Portal Rendering
- Beyond the Frame
- Creature Modeling for Film Production
- Framework for Game Engine Tools
- Game Character Creation
- Character Creation for Game / Cinematic
- Game Demo
- Modeling for game engine
- Character modeling and texturing
- OpenCL Particle System
- Peasant Village, Visual effects in live action
- General
- 3D Environment Design
- Realistic tiger animation for film
- Shading for Real-time Applications
- Shortfilm, helicopter explosion VFX

















