Categories

  • Realistic 50's diner for film production

    • 50's diner - finished lighting
    • 50's Diner - Finished!
    • 50's diner - first previz
    • 50's diner - Light test
    • 50's diner - modeling progress
    • 50's diner - progress
    • 50's diner - progress
    • 50's diner - progress report
    • 50s diner - lighting progress
    • 50s diner - The scene
  • Animation friendly character rig with lip-sync

    • Animating for Lipsync
    • Final Lipsync
    • Finished rig
    • Mudbox - Maya workflow
    • Project plan
    • Rig Update
    • Rigging
    • Skinning the head
    • Testing the rig
  • 3D Portal Rendering

    • Done!
    • Progress Report
    • Progress Report
    • Progress report
    • Progress Report
    • Progress Report with Picture!
    • Project Plan
    • Report week 2
  • Beyond the Frame

    • Animation Test
    • Another week
    • Modeling progress
    • Preview of the horse animation
    • Previs
    • Progress
    • Progress report
    • Rigging and Texturing
    • Some more progress
  • Creature Modeling for Film Production

    • Base Mesh!
    • Deadline!
    • Details
    • Displacement fixed finally!
    • Documents are postet
    • Done with modeling and sculpturing!
    • FINAL RESULT!
    • Finding locations
    • More progress of this week
    • Preview with model
    • Progress...
    • Project Planning
    • Second version of animation
    • Texturing - Weekly Progress
    • The first rendered video with animation!
    • The tortoise is done soon...
    • This week
    • This weeks progress
  • Framework for Game Engine Tools

    • Additional work and reprioritizing
    • Command Structure
    • Commands & Progress
    • Connection setup
    • Design
    • First Look
    • First Week
    • Level Editor Specification
    • Main Features Done!
    • Testing
    • Third week with more testing and creation of task list
    • Update
  • Game Character Creation

    • At Last Everything Is Done!
    • Finally Done Almost XP
    • Game Character Creation
    • Game Character Creation
    • Game Character Creation
    • Game Character Creation
    • Game Character Creation
    • Game Character Creation
    • Modeling and Planehair Problem...
    • Texture and hair work
    • Texturing
    • Texturing done!
    • Texturing Phase
    • UDK test import, animation
    • Unreal snapshots and visor uv update
    • UV mapping, modeling and tveaking on the character mesh
  • Character Creation for Game / Cinematic

    • Basic Rigg Previz in Unreal Engine
    • Character Creation for G/C - Progress Week 1
    • Character Creation for G/C - Progress Week 2
    • Character Creation for G/C - Progress Week 3
    • Character Creation for G/C - Progress Week 4
    • Early hair alpha test
    • Final Result
    • Improved Hair Alpha test
    • Progress report
    • Sneak preview Character One
    • UV Mapping and Low Polygon
  • Game Demo

    • Almost but not quite finished with the low-poly
    • Almost there
    • Animation back on track
    • Animation progress
    • animation progress
    • animation progress
    • Color
    • Concept stage complete
    • Finished!
    • First week
    • Goal driven behavior
    • lighting
    • More research and problems
    • more texturing
    • MS3 delivery!
    • Nav-mesh and Pathfinding
    • Nav-mesh problem
    • Path smoothing
    • Pathfinding
    • Pathfinding
    • Progress
    • Progress week 6
    • rigging and animation
    • rigging and nebula
    • texturing
    • The first week
    • time for texture
    • Tweaking animations
    • Update
    • week 3: modeling
    • week 4: progress
    • week 7
    • Week one, research
    • Week two - nebula
    • Week two; low-poly modelling
    • AI Programming

      • Goal driven behavior
      • More research and problems
      • Nav-mesh and Pathfinding
      • Nav-mesh problem
      • Path smoothing
      • Pathfinding
      • Pathfinding
      • Progress
      • Week one, research
    • Animation

      • Animation back on track
      • Animation progress
      • animation progress
      • animation progress
      • rigging and animation
      • rigging and nebula
      • The first week
      • Tweaking animations
    • Character Modeling

      • Almost but not quite finished with the low-poly
      • Almost there
      • Color
      • Concept stage complete
      • Finished!
      • Progress week 6
      • time for texture
      • Update
      • Week two; low-poly modelling
    • Environment Design

      • First week
      • lighting
      • more texturing
      • MS3 delivery!
      • texturing
      • week 3: modeling
      • week 4: progress
      • week 7
      • Week two - nebula
  • Modeling for game engine

    • progress
    • update
    • uv and texturing
    • week 1
    • week 2
    • week summary
  • Character modeling and texturing

    • bodybuilder progress report
    • Bodybuilder progress report
    • progress
    • progress
    • progress report
    • progress report
    • specialisation project changes
    • truckers
    • truckers progress
    • truckers progress
  • OpenCL Particle System

    • Bug fixing, interactions and MS2 deliveries
    • Demo App - almost done
    • OpenCL Particle System: week 1
    • Progress report: week 2
    • Progress report: week 3
    • Project Concluded
    • Schedule Update & Screen Space Meshes
    • Slow progress
    • Spatial Hashing, GUI
  • Peasant Village, Visual effects in live action

    • Peasant Village
    • Peasant Village - "Stupid" crowd sim & The Bug
    • Peasant Village - Change of plans
    • Peasant Village - Clean plate and Body Double
    • Peasant Village - Crowd simulation test render
    • Peasant Village - Deinterlace tests
    • Peasant Village - Exploding wall
    • Peasant Village - Face mesh & Sculptris tests
    • Peasant Village - Face tracking
    • Peasant Village - Face tracking & Monster shot
    • Peasant Village - Face tracking progress & Meat Snake Comp
    • Peasant Village - Meat snake Compositing
    • Peasant Village - Meat Snake Rig
    • Peasant Village - Meat snake, one frame comp
    • Peasant Village - Meatsnake WIP
    • Peasant Village - Meatsnake WIP 2
    • Peasant Village - Monster shot match move
    • Peasant Village - Object tracking and Body double
    • Peasant Village - Object tracking test
    • Peasant Village - Project Plan
    • Peasant Village - Rendering, compositing, shading and fluids
    • Peasant Village - Shooting day
    • Peasant Village - Shot 1 Compositing
    • Peasant Village - Shot 1 Matte Painting
    • Peasant Village - Shot 1 WIP
    • Peasant Village - Shot 1Previs
    • Peasant Village - Snow shader
  • General

    • Specialisation projects 2010
  • 3D Environment Design

    • Progress report
    • Progress report 2
    • Progress report 3
    • Progress report 4
    • Progress report 5
    • Progress report 6
    • Progress report 7
    • Progress report 8 - Project is done!
    • Realistic Game Environment - week 1
  • Realistic tiger animation for film

    • Progress week 1
    • This Project is closed
  • Shading for Real-time Applications

    • Milestone1
    • Progress Report w4
    • Progress Report w5
  • Shortfilm, helicopter explosion VFX

    • Helicopter Vfx, Final Result!
    • Short film, HVFX - filming and texturing complete
    • Short film, HVFX - Modeling complete
    • shortfilm, HVFX - Bodydouble and minigun tests
    • shortfilm, HVFX - cgset and sw particle testing
    • shortfilm, HVFX - explosion using fluids and sw missile
    • shortfilm, HVFX - fluids and Shatter effects
    • Shortfilm, HVFX - helicopterPOV
    • Shortfilm, HVFX - previz pics
    • shortfilm, HVFX - Rendering and post production
    • Shortfilm, HVFX - texturing and explosion testing
    • Shortfilm, HVFX - The film

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Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

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Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!