Shading for Real-time Applications

Milestone1

Today the first milestone of the project was presented and the project plan is uploaded for display. I will probably make a couple of updates to the project plan as I’m implementing the prototype this week.
A better version of the research document will come up today or tomorrow as well as some detailed description in the blogs about field.
Most of the work this week will be to implement a Small CLR application that runs the Nebula3 engine to render a simple scene.

My first approach to achieve this will be to try and extract a frame and draw it onto an CLR Panel. The performance might take a hit with this solution but it should be an easy way to make it work.
The second approach is to make the Nebula3 engine run in it’s own process owned window and the CLR controls in another and use an DLL to communicate between them. This solution is much like the idea I had on implementing the final product but might be a lot of work for a prototype. If this happens I might need to move more of the shader programming into milestone 3 instead.

A final approach is to split up in processes like approach 2 but use an TCP/IP communication instead of an DLL. It has it’s benefits but from a tool development point of view
it doesn’t give as much windows programming experience as I would like.

So I have a couple of ways to go with this and will try them in the above order. How ever, if the first approach doesn’t have an quick solution I will go with number 2.

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