Peasant Village, Visual effects in live action

Peasant Village - Rendering, compositing, shading and fluids

So what’s going on? Me and Martin has been working together a lot, mostly discussing rendering, compositing and shading. Here’s some pics. smile

Comp test. No color correction at the moment, this will be done in the final stage to make sure all the shots work together. The gamma is a bit messed up because I got lazy and just hit “print scrn”, hehe…

Early comp test.

We created a “proximity shader” that can be rendered separately and used as a mask when compositing. It works great. By using the lightinfo node and a ramp we’ll get a nice mask with soft edges just where the bulging part is. The collider/locator is connected to the network so that when scaling the bulge effect, the mask scales as well.

Did a quick test with a 2D fluid to simulate blood. I’m emitting density to the fluid from the surface of the snake. Turning up the Z-value of the fluid makes it look like the blood slowly sinks down in the “snow”. Pretty neat! smile

Posted by Christoffer Lindvall on 02/23 at 10:10 PM

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Smileys

Next entry: Done with modeling and sculpturing!

Previous entry: Connection setup

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