3D Portal Rendering
Progress Report
This week some subclasses of the nebula 3 render system has been created to further create access to the rendering pipeline.
It is now possible to see through a different camera than the one doing the culling of objects, so that it will be much easier to debug the project and see if it does what it is suppose to do!
There has been almost no changes to the original code of the nebula 3 except for som minor changes like making a variable protected instead of private, and some functions virtual.
The comming week, a test-level will be created in maya aswell as a level loader in the project. Hopefully a prototype of the project will be complete to the second milestone that shows the portal rendering technique.
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