3D Portal Rendering
Progress report
Things have changed quite a bit since last week in terms of the loading of levels in the portal system. My first idea on the level loader was to structure everything up directly in maya with sections and portals structured in folders, so i then in nebula hack up the big levelscene and create the portals and sections from that. That wasn’t as easy as i had hoped! The Nebula 3 Engine is quite different from the previous version 2 and that has taken alot of extra time, things i thought would be peice of cake acually took alot of energy.
So i’ve decided to go with some kind of script that reads in objects, sections and portals separatly. The best way would be to be able to generate this script directly from maya so i’m thinking about lerning som MEL-scripting later in the project. But now i focus on the structure in my project and make everything work there before i start thinking about loading anything.
I’ve created a portal server singleton that will manage all of the sections and sections in turn will manage the objects as well as the portals.
I think i have gotten over the biggest humps now in terms of nebula 3 and belive that implementation of the system now can start for real.
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