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Computer Graphics class 2024

Alva Stenhammar

I've got an interest in rigging and the technical aspects of it such as scripting, but also enjoy animating with the rigs I make. I consider myself a 3D generalist with additional skills in 3D modeling, sculpting, texturing, and more! I'd like to focus more on rigging a variety of creatures and create smart scripting solutions in the future.


Ravihara Weerathunge

A Sri Lankan-born CG Generalist. Won Autodesk Junior Master award in 2011 and hosted two online Autodesk University Masterclasses at their invitation. Worked on commercials, TV series, and movies for clients such as Honda, Disney, Warner Bros., and NHK. Currently works as an online 3D Modeler for High Earth Orbit-Australia. Hates peanuts.


Alexander Stakic

Hi I'm Alexander! I started my time at LTU with relatively little knowledge on pipelines and workflows regrading 3D Graphics. I've come to find an enjoyment in modeling and texturing assets. I would like to work as an environment artist or asset artist in the future.



Dante Khosravi

3D Artist with an interest in envrionmental art, modeling and animation! I enjoy strengthening my skills within the various fields of 3DCG! I especially enjoy working with real time graphics engines.


Johan Magnusson

I am a 3D creature/character artist + some environment assets. I started 3D modeling to make my own games, which turned into a love for making 3D assets and environments. Now I am trying to get into realistic 3d modeling/sculpting for movies and series, I’ve been enjoying sculpting creatures lately and hopefully I can turn that into a job.


Hans Ulvander

Hello! My name is Hans Ulvander and I’m from Stockholm. Even since I was a child, I have been interested in animation and creative design in both Movie and Games, and my goal is to work in Animation/Character & Environment Design and Storytelling. One thing I also like is to learn and be challenged with other areas in the field so I can grow and become more flexible in more projects.


Lucas Le Floc'h

Hi! I am Lucas, generalist CG artist but mainly focusing on FX and simulations so far. I have a passion for both movies and video games, hoping to work and shine in either fields.



Nathaniel Samčenko

3D Environment artist working with offline rendering in Maya and realtime rendering in Unreal Engine. Visual, Storytelling and Communication skills as well as Project Management. Born in Prague, Czech republic and currently living in Skellefteå, Sweden.


Filip Schmidt


Minka Johansson

LinkedIn


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