Texture artist at ILM
Graduated: 2010
I started studying computer graphics in 2007, right after high school. I had no previous experience of 3D, but I thought it seemed like a good and fun choice for the future, as I have always been interested in art and film.
During my career so far, I have mostly worked at film companies abroad, mainly as a texture artist but also as a CG generalist. Today I work as a texture artist at Industrial Light & Magic in Vancouver where I am
has been since 2017, and I like it very much.
My advice to new students is to spend a lot of time on your own projects outside of school, because the competition can be fierce. If you get the chance to work abroad - take it, it's a good experience for your career.
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